@startuml
sprite $glide [48x48/16] {
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}


!define FA6_GLIDE(_alias) ENTITY(rectangle,black,glide,_alias,FA6 GLIDE)
!define FA6_GLIDE(_alias, _label) ENTITY(rectangle,black,glide,_label, _alias,FA6 GLIDE)
!define FA6_GLIDE(_alias, _label, _shape) ENTITY(_shape,black,glide,_label, _alias,FA6 GLIDE)
!define FA6_GLIDE(_alias, _label, _shape, _color) ENTITY(_shape,_color,glide,_label, _alias,FA6 GLIDE)
skinparam folderBackgroundColor<<FA6 GLIDE>> White
@enduml